HowToFish.click▶ Play Now

About HowToFish.click

Fan-made and independent. This is a fan-made browser game inspired by How to Fish. It is not affiliated with, endorsed by, or sponsored by Dazed Games or Valve.

What this site is

HowToFish.click is an independent fan project with three parts:

What this site is not

Why it exists

We love physics fishing games. How to Fish shows how much depth a fishing loop can have - casting, fighting, selling, upgrading, trick shots, bosses - and we wanted a version of that feeling that runs instantly in any browser, on any phone, with nothing to install. This project is a tribute to that gameplay, rebuilt from scratch with original code and original art.

How the game is made

The game runs on a custom engine: a TypeScript state machine (explore, aim, cast, hooked, caught, dock, boss), a hand-written projectile physics integrator, per-species fish AI, a tension-based fight system, and a procedural 2D renderer - no sprite sheets, no third-party game libraries, no 3D assets. That keeps the whole experience fast to load and smooth on mobile. Progress saves to your browser via localStorage; there are no accounts.

Contact

Questions, feedback or bug reports: [email protected]. If you are a rights holder with a concern about this fan project, contact us first - we will resolve it quickly.